Rules for Walking Cricket


Equipment

The game should be played with “Street Cricket” or “Kwik Cricket” equipment.

Playing Area

The game should be played indoors in a Standard Sports Hall

The wickets should be around 18 yards apart with a batting crease of 1 yard, the “walkout” crease should be a further 1 yard towards the centre of the pitch.

Players per Side

There should be a minimum of 5 players per team with a maximum of 8-10 players per team.

Each game should consist of the following

5 players per side            each player to bowl 1 over of 6 balls (30 balls for the innings)

6 players per side            each player to bowl 1 over of 6 balls (36 balls for the innings)

7 players per side            each player to bowl 1 over of 6 balls (42 balls for the innings)

8 players per side            each player to bowl 1 over of 6 balls (48 balls for the innings)

9 players per side each player to bowl 1 over of 5 balls (45 balls for the innings)

10 players per side each player to bowl 1 over of 5 balls (50 balls for the innings)

Bowling

The captains should decide the bowling order and the bowler should complete their over of allocated balls as per players per side as above. A bowler must only walk 5 steps before releasing the ball. They must not break the batting crease or a “no ball” will be called. Extra balls must be bowled if bowler bowls a wide or no ball (see runs scored section below for details). If the bowler breaks the wicket in delivery action then a “dead ball” should be called.

If a “dead ball” is called then that ball must be bowled again.

Batting

Each Captain should decide the batting order and all players will bat in rotation even after being out so all balls of the innings will be bowled. 

Runs scored as follows

A player misses the ball, and the ball hits the back wall            1 run
A player hits the ball, but the ball does not hit walls/ceiling of the hall and a successful walk is completed by the two batsman    1 run
A player hits the ball, and the ball hits the back/side wall or ceiling of the hall, and a successful walk is completed by the two batsman 2 runs
A player hits the ball, and the ball hits the front wall without hitting the side wall/ceiling first but hits the floor4 runs
A player hits the ball, and the ball hits the front wall without hitting the side wall/ceiling or floor6 runs

Extras scored as follows

A bowler bowls a “wide ball” in the view of the umpire (an extra ball is bowled)  1 run added to score plus any runs scored
A bowler bowls a ball, but his foot is over the batting crease “no ball” (an extra ball is bowled)  1 run added to score plus any runs scored “no ball”
A bowler bowls a ball, above waist high “no ball” (an extra ball is bowled)1 run added to score plus any runs scored
A bowler bowls a ball which hits the batsman and then does not hit the walls of the hall and a successful walk is completed by the two batsman1 run
A bowler bowls a ball which hits the batsman and then hits the walls of the hall, and a successful walk is completed by the two batsmen1 run

All extras are credited to the batsman score.

If in the opinion of the umpire the batsman has “run” rather than walked then they shall be warned, and a penalty deduction of 4 runs from the score (see dismissals)

Dismissals

Batsman can be given “out” as follows

A ball bowled by the bowler hits the stumps

A ball bowled by the bowler is hit by the batsman and is caught by a fielder, this includes the ball hitting the back/side/front walls or ceiling of the hall and then being successfully caught.

The incoming batsman must face the next ball after a catch is made, irrespective of the players crossing before catch being made.

A ball is bowled by the bowler and is hit by the batsman, and they try to complete a walk, but a wicket is broken by the ball before the batsman makes their crease. In the case of the ball only being hit a few feet and the wicket being broken by the ball, the batsman who is out, is the batsman “walking” to the end that has been broken irrespective of whether the batsman having crossed.

A batsman can be given out by the umpire for “running” not walking a run, the umpire should issue one warning for the first occurrence in an innings and then give the player out on the second occurrence, this dismissal is a 2 runs dismissal.

There are no leg before wicket dismissals in “Walking Cricket”

If a fielder breaks a wicket before receiving the ball, then that wicket is out of play and a batman cannot be “walked out” at that wicket.

A bowler can break the wicket in their action if the batsmen has encroached to far down the pitch before the ball is bowled. In the “Spirit of Walking Cricket” the bowler may give the batsman one warning.

If in the opinion of the umpire a fielder has “run” to collect the ball and “walked out” a batsman then said batsman will not be out.

A batsman cannot be given out when a “no ball” is bowled, except for walked out.

A batsman can be given out “stumped” “walked out” from a wide delivery, this include the non-striker be “walked out” by not returning to the bowling crease before that wicket is broken.

A batsman may be given out, if in the last two overs of the team batting second, the batsman does not play a stroke at a ball that would have “hit the wicket” (after 1 warning by Umpire), this is a -5 runs dismissal.

Dismissal – Runs added to score

Bowled -4 runs

Hit Wicket -3 runs

Caught -3 runs

Caught of Ceiling -5 runs

Walked out -2 runs

Running -2 runs (after 1 warning by Umpire)

Nonplaying of ball in last two overs of a team batting second – 5 runs (after 1 warning by Umpire)

Fielding 

An umpire may add a run to the batsman score if he feels a fielder has “run” to field the ball rather than “walk” also if the umpire decides that a fielder ran rather than walked on fielding the ball and this resulted in a “walkout” the umpire may deem the batsman “not out.”

All fielders should rotate to the left after bowling their over.